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Tasks are daily life quests.

—User Log: Puppet Manual

Tasks are objectives delegated to Seth (by Charlotte and later Scarlett) numerous times throughout the Hello Charlotte series. They often involve—but are not limited to—getting from Point A to Point B, finding an NPC, or obtaining a certain item. Tasks can essentially be seen as missions that must be fulfilled in order to progress. The current Task(s) can be viewed in the Inventory under the TASKS menu. Once a task has been completed, it is removed from the list.

Some items such as the Ring from the first episode are placed in the Tasks menu rather than the Stuff inventory.

List of Tasks

Episode 1

♥ Task ♥ Description Assignment

Order Food

Find a phone and call food delivery services. Read the note on the dining room table.

Answer the Door

Find a way to get to the attic. Use the phone in the library to order food.

Feed Charlotte

Eat the Lucky Meal. Obtain Lucky Meal.

Find Basement Key

"It must be somewhere in my room." After consuming the Lucky Meal.

Kill Time

Read books, visit closed rooms, talk to the tenants. Speak to Henry Huxley in the Dissection Room.

Find Felix

"I hope nothing bad happened to him." At night, after going to bed.
Ring

Ring

-

Obtain the Ring.
Bronze Key

Bronze Key

-

Obtain the Bronze Key.
Silver Key

Silver Key

-

Obtain the Silver Key.

Help Ms Poppy

Escort the Flower Lady to the Flower Room. Sidequest initiates after obtaining the Shiny Brooch.

Kill Yourself

Find a way to commit suicide. When 30 seconds remain during the hide-and-seek "game".

Go to Sleep

Go to Charlotte's room. After consuming the Pills.

Unused

♥ Task ♥ Description

Find the Key

The left door opens with a key.

Find the Ring

The right door opens with a ring.

Find the Door Knob

"Perhaps it's in one of these funky boxes?"

Find the Way Out

-

Count Sheep

Count to five hundred.

Bring Items

Bring the item the Flower Lady requested.

Episode 2

♥ Task ♥ Description Assignment

Feed Magcat

Find Food. Automatically given at the start of the game.

Greet Everyone

Wander around the House a bit. Automatically given at the start of the game.

To School

Go to School. Automatically given at the start of the game.

Find Infirmary

Should be on the 1st floor. Arrive at school for the first time.

Find Class

It's A-1. Arrive at school for the first time.

To Canteen

Snack time! After finishing the first class.

Activate Warp

Activate warp point. After finishing the first class.

Find Bag

It should be somewhere at school. After returning to the classroom on Day 2.

Go to Sleep

Too exhausted to think. Enter Charlotte's home after school on Day 2.

To Bathroom

Hurry. Upon waking up on Day 6.

Visit Felix

He must be in the lab. Speak with Bennett in the bathroom on Day 6.

Warp to School

It's study time. Speak to Felix on Day 6.

Find C

Find C before class. Speak to Felix on Day 6.

Buy Snacks

Let's go to the Canteen. Arrive on the third floor of school on Day 6.

To Changing Room

Get changed before PE class. Speak to C in the school's library.

Help Huxley

Go to the Morgue room. Speak to Huxley in the Dissection Room after school on Day 6.

To School

Just the usual. Immediately after Day 25 begins.

Get Food

To canteen first, to rooftop later! After the drawing lesson.

To Rooftop

Go to 3rd floor. Interact with the Healthy Food vending machine in Canteen.

Check on Magcats

Let's go straight to the Garden. Have lunch with C on the rooftop.

Go To Class.

- Interact with the magcat corpses.

Find Group

Talk to classmates. Attend class on Day 31.

Buy Food

Let's go to the Canteen. During Lunchtime on Day 31.

Check Rooftop

Maybe C's in trouble. After reading the note on Charlotte's desk.

Cut Hair

Go to bathroom. Collect the Scissors in the Nurse's office.

Save Vincent

Go to the Smile Room. Vote for Anri at the Trial. (Grey End)

Episode 3

♥ Task ♥ Description Assignment

Enter 1F

Find a way to get in. After taking the elevator down to 1F using Charlotte's Eye.

Leave the Village

Find a way to leave. Speak to the first villager in Logos, selecting each topic at least once.

Reach the End

Complete the puzzle. Interact with the sign outside Logos; after obtaining the Memo.

Check on Florence

Let's go to the capsule on the right. Automatically after returning from the TV World chamber.

Find Felix Honikker

He must be in the Lab. Automatically upon waking up after returning from 9F.
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