“ | Tasks are daily life quests. | ” |
—User Log: Puppet Manual |
Tasks are objectives delegated to Seth (by Charlotte and later Scarlett) numerous times throughout the Hello Charlotte series. They often involve—but are not limited to—getting from Point A to Point B, finding an NPC, or obtaining a certain item. Tasks can essentially be seen as missions that must be fulfilled in order to progress. The current Task(s) can be viewed in the Inventory under the TASKS menu. Once a task has been completed, it is removed from the list.
Some items such as the Ring from the first episode are placed in the Tasks menu rather than the Stuff inventory.
List of Tasks
Episode 1
♥ Task ♥ | Description | Assignment |
---|---|---|
Order Food |
Find a phone and call food delivery services. | Read the note on the dining room table. |
Answer the Door |
Find a way to get to the attic. | Use the phone in the library to order food. |
Feed Charlotte |
Eat the Lucky Meal. | Obtain Lucky Meal. |
Find Basement Key |
"It must be somewhere in my room." | After consuming the Lucky Meal. |
Kill Time |
Read books, visit closed rooms, talk to the tenants. | Speak to Henry Huxley in the Dissection Room. |
Find Felix |
"I hope nothing bad happened to him." | At night, after going to bed. |
- |
Obtain the Ring. | |
- |
Obtain the Bronze Key. | |
- |
Obtain the Silver Key. | |
Help Ms Poppy |
Escort the Flower Lady to the Flower Room. | Sidequest initiates after obtaining the Shiny Brooch. |
Kill Yourself |
Find a way to commit suicide. | When 30 seconds remain during the hide-and-seek "game". |
Go to Sleep |
Go to Charlotte's room. | After consuming the Pills. |
Unused
♥ Task ♥ | Description |
---|---|
Find the Key |
The left door opens with a key. |
Find the Ring |
The right door opens with a ring. |
Find the Door Knob |
"Perhaps it's in one of these funky boxes?" |
Find the Way Out |
- |
Count Sheep |
Count to five hundred. |
Bring Items |
Bring the item the Flower Lady requested. |
Episode 2
♥ Task ♥ | Description | Assignment |
---|---|---|
Feed Magcat |
Find Food. | Automatically given at the start of the game. |
Greet Everyone |
Wander around the House a bit. | Automatically given at the start of the game. |
To School |
Go to School. | Automatically given at the start of the game. |
Find Infirmary |
Should be on the 1st floor. | Arrive at school for the first time. |
Find Class |
It's A-1. | Arrive at school for the first time. |
To Canteen |
Snack time! | After finishing the first class. |
Activate Warp |
Activate warp point. | After finishing the first class. |
Find Bag |
It should be somewhere at school. | After returning to the classroom on Day 2. |
Go to Sleep |
Too exhausted to think. | Enter Charlotte's home after school on Day 2. |
To Bathroom |
Hurry. | Upon waking up on Day 6. |
Visit Felix |
He must be in the lab. | Speak with Bennett in the bathroom on Day 6. |
Warp to School |
It's study time. | Speak to Felix on Day 6. |
Find C |
Find C before class. | Speak to Felix on Day 6. |
Buy Snacks |
Let's go to the Canteen. | Arrive on the third floor of school on Day 6. |
To Changing Room |
Get changed before PE class. | Speak to C in the school's library. |
Help Huxley |
Go to the Morgue room. | Speak to Huxley in the Dissection Room after school on Day 6. |
To School |
Just the usual. | Immediately after Day 25 begins. |
Get Food |
To canteen first, to rooftop later! | After the drawing lesson. |
To Rooftop |
Go to 3rd floor. | Interact with the Healthy Food vending machine in Canteen. |
Check on Magcats |
Let's go straight to the Garden. | Have lunch with C on the rooftop. |
Go To Class. |
- | Interact with the magcat corpses. |
Find Group |
Talk to classmates. | Attend class on Day 31. |
Buy Food |
Let's go to the Canteen. | During Lunchtime on Day 31. |
Check Rooftop |
Maybe C's in trouble. | After reading the note on Charlotte's desk. |
Cut Hair |
Go to bathroom. | Collect the Scissors in the Nurse's office. |
Save Vincent |
Go to the Smile Room. | Vote for Anri at the Trial. (Grey End) |
Episode 3
♥ Task ♥ | Description | Assignment |
---|---|---|
Enter 1F |
Find a way to get in. | After taking the elevator down to 1F using Charlotte's Eye. |
Leave the Village |
Find a way to leave. | Speak to the first villager in Logos, selecting each topic at least once. |
Reach the End |
Complete the puzzle. | Interact with the sign outside Logos; after obtaining the Memo. |
Check on Florence |
Let's go to the capsule on the right. | Automatically after returning from the TV World chamber. |
Find Felix Honikker |
He must be in the Lab. | Automatically upon waking up after returning from 9F. |